RESOURCE CENTRE AI Foundations: Junior Edition

πŸƒ Story Starter Prompt Cards

20 illustrated story starters for AI-powered storytelling β€” turn each one into your own prompt and see what AI creates with you.

Asset K08 Ages 7–15 Clap Academy Limited

πŸƒ How to Use These Cards

Each card has a Story Starter β€” the beginning of a story idea. Your job is to turn it into a full prompt by adding YOUR details: your name (or make one up!), your favourite setting, your favourite character traits.

Then feed your prompt into Claude or ChatGPT and see what comes back. Use the workbook to record what you made, rate it, and improve it. These cards work best when you change things and make them your own.

How to Use a Card

  1. Read the starter.
  2. Fill in [NAME] with a name you choose.
  3. Add the TWIST to your prompt.
  4. Paste it all into an AI tool.
  5. Rate what you get β€” then improve it!
πŸ†

The Golden Rule

You are the creative director. If the AI writes something you did not expect or like β€” change your prompt and try again. Good storytellers revise. AI creators iterate.

πŸ—ΊοΈ Adventure (1–5) πŸ˜‚ Funny (6–10) ✨ Magical (11–15) πŸš€ Sci-Fi (16–18) πŸ” Mystery (19–20)

πŸ—ΊοΈ Adventure Cards

Card 1 Β· Adventure
Story Starter

A 10-year-old called [NAME] discovers a hidden door behind the bookshelf in the school library. Behind it is a tunnel that leads somewhere completely unexpected.

Twist to Add
Make the place they discover connected to something [NAME] loves in real life.
Card 2 Β· Adventure
Story Starter

A small robot wakes up in a rubbish dump with no memory of how it got there. It finds a photo of a child in its chest compartment.

Twist to Add
The child in the photo is the reader. How does the robot find them?
Card 3 Β· Adventure
Story Starter

[NAME] wins a mysterious competition they never entered. The prize is a golden ticket to spend one day inside their favourite video game β€” for real.

Twist to Add
Include one moment where the game rules help them solve a real-world problem.
Card 4 Β· Adventure
Story Starter

During a school trip to a museum, [NAME] accidentally touches an ancient artefact and suddenly understands every language in the world.

Twist to Add
The first secret they overhear changes everything.
Card 5 Β· Adventure
Story Starter

The moon has gone missing. Not covered by clouds β€” actually gone. [NAME] receives a map in a bottle the next morning.

Twist to Add
The map is drawn in handwriting that looks exactly like [NAME]'s own.

πŸ˜‚ Funny Cards

Card 6 Β· Funny
Story Starter

[NAME]'s pet hamster suddenly starts talking β€” but only speaks in riddles. The first riddle has to be solved by midnight or something terrible will happen.

Twist to Add
The terrible thing turns out to be embarrassingly small.
Card 7 Β· Funny
Story Starter

[NAME] asks an AI to help write a homework essay about Roman history. The AI accidentally sends them back to Ancient Rome instead.

Twist to Add
[NAME] has to explain modern technology to Julius Caesar.
Card 8 Β· Funny
Story Starter

Every time [NAME] tells a lie, a small cloud appears above their head and rains on them. Only them. Nobody else can see the cloud.

Twist to Add
The worst lie they have to tell is to get themselves out of an embarrassing situation at school.
Card 9 Β· Funny
Story Starter

[NAME]'s school announces that all teachers have been replaced by robots for one week. Everything goes perfectly β€” until one robot develops an obsession with biscuits.

Twist to Add
The biscuit situation escalates every chapter.
Card 10 Β· Funny
Story Starter

A wizard accidentally shrinks [NAME] to the size of a pencil on the way to school. [NAME] must survive a full school day without being noticed.

Twist to Add
The most dangerous place turns out to be the art room.

✨ Magical Cards

Card 11 Β· Magical
Story Starter

[NAME] discovers they can speak to plants. The oak tree in the garden has been watching the family for 200 years and has a lot to say.

Twist to Add
The tree reveals one secret that changes how [NAME] sees everything.
Card 12 Β· Magical
Story Starter

Every birthday, [NAME] receives a gift from a great-great-grandparent they have never met. This year the gift is a compass that points not north, but toward what the holder needs most.

Twist to Add
Where does it point first? Why does that surprise [NAME]?
Card 13 Β· Magical
Story Starter

[NAME] paints a picture for an art competition. Overnight, everything in the painting comes to life in the real world β€” and it is not entirely safe.

Twist to Add
[NAME] painted a dragon. The dragon is confused, hungry, and very apologetic about it.
Card 14 Β· Magical
Story Starter

An ordinary-looking door appears in the middle of [NAME]'s garden on a Tuesday morning. It leads to a world that is exactly like ours β€” but where all the colours are in the wrong places.

Twist to Add
What is the most beautiful thing about this wrong-coloured world? What is the most frightening?
Card 15 Β· Magical
Story Starter

[NAME] finds a library card in an old jacket. The library it belongs to does not exist β€” or so they think. When they present the card, they walk through a door into the largest library they have ever seen.

Twist to Add
Every book in this library is someone's real life story β€” and [NAME] finds their own.

πŸš€ Science Fiction Cards

Card 16 Β· Sci-Fi
Story Starter

In 2145, [NAME] is the youngest crew member on the first spaceship to reach a planet that was sending out signals for 50 years. When they land, the planet is empty β€” but the signals are coming from underground.

Twist to Add
The signals turn out to be in a language [NAME] recognises.
Card 17 Β· Sci-Fi
Story Starter

[NAME] builds an AI assistant for a school project. The AI is supposed to help with maths. Instead, it begins sending messages to someone β€” or something β€” outside the solar system.

Twist to Add
The reply arrives in exactly 8 minutes β€” the time it takes for a signal to travel from the Sun to the Earth.
Card 18 Β· Sci-Fi
Story Starter

All screens go blank at exactly 3pm on a Wednesday. Every screen in the world. [NAME] is the only person who sees a message before they go dark.

Twist to Add
The message says [NAME]'s name, their address, and: "We need your help. You have 24 hours."

πŸ” Mystery Cards

Card 19 Β· Mystery
Story Starter

[NAME] finds a coded notebook hidden under the floorboards of their bedroom. The handwriting matches their own β€” but they have never seen it before.

Twist to Add
The last entry is dated tomorrow.
Card 20 Β· Mystery
Story Starter

The most popular teacher in school disappears without a word. [NAME] is the only one who notices three small clues left behind. Each one points somewhere different.

Twist to Add
Following the clues leads [NAME] somewhere they never expected to go β€” and reveals something about themselves.

These 20 cards are a starting point β€” not a limit. Once you have tried them all, write your own story starters and swap them with friends. Every great storyteller is also a story collector.