π How to Use These Cards
Each card has a Story Starter β the beginning of a story idea. Your job is to turn it into a full prompt by adding YOUR details: your name (or make one up!), your favourite setting, your favourite character traits.
Then feed your prompt into Claude or ChatGPT and see what comes back. Use the workbook to record what you made, rate it, and improve it. These cards work best when you change things and make them your own.
How to Use a Card
- Read the starter.
- Fill in [NAME] with a name you choose.
- Add the TWIST to your prompt.
- Paste it all into an AI tool.
- Rate what you get β then improve it!
The Golden Rule
You are the creative director. If the AI writes something you did not expect or like β change your prompt and try again. Good storytellers revise. AI creators iterate.
πΊοΈ Adventure Cards
A 10-year-old called [NAME] discovers a hidden door behind the bookshelf in the school library. Behind it is a tunnel that leads somewhere completely unexpected.
A small robot wakes up in a rubbish dump with no memory of how it got there. It finds a photo of a child in its chest compartment.
[NAME] wins a mysterious competition they never entered. The prize is a golden ticket to spend one day inside their favourite video game β for real.
During a school trip to a museum, [NAME] accidentally touches an ancient artefact and suddenly understands every language in the world.
The moon has gone missing. Not covered by clouds β actually gone. [NAME] receives a map in a bottle the next morning.
π Funny Cards
[NAME]'s pet hamster suddenly starts talking β but only speaks in riddles. The first riddle has to be solved by midnight or something terrible will happen.
[NAME] asks an AI to help write a homework essay about Roman history. The AI accidentally sends them back to Ancient Rome instead.
Every time [NAME] tells a lie, a small cloud appears above their head and rains on them. Only them. Nobody else can see the cloud.
[NAME]'s school announces that all teachers have been replaced by robots for one week. Everything goes perfectly β until one robot develops an obsession with biscuits.
A wizard accidentally shrinks [NAME] to the size of a pencil on the way to school. [NAME] must survive a full school day without being noticed.
β¨ Magical Cards
[NAME] discovers they can speak to plants. The oak tree in the garden has been watching the family for 200 years and has a lot to say.
Every birthday, [NAME] receives a gift from a great-great-grandparent they have never met. This year the gift is a compass that points not north, but toward what the holder needs most.
[NAME] paints a picture for an art competition. Overnight, everything in the painting comes to life in the real world β and it is not entirely safe.
An ordinary-looking door appears in the middle of [NAME]'s garden on a Tuesday morning. It leads to a world that is exactly like ours β but where all the colours are in the wrong places.
[NAME] finds a library card in an old jacket. The library it belongs to does not exist β or so they think. When they present the card, they walk through a door into the largest library they have ever seen.
π Science Fiction Cards
In 2145, [NAME] is the youngest crew member on the first spaceship to reach a planet that was sending out signals for 50 years. When they land, the planet is empty β but the signals are coming from underground.
[NAME] builds an AI assistant for a school project. The AI is supposed to help with maths. Instead, it begins sending messages to someone β or something β outside the solar system.
All screens go blank at exactly 3pm on a Wednesday. Every screen in the world. [NAME] is the only person who sees a message before they go dark.
π Mystery Cards
[NAME] finds a coded notebook hidden under the floorboards of their bedroom. The handwriting matches their own β but they have never seen it before.
The most popular teacher in school disappears without a word. [NAME] is the only one who notices three small clues left behind. Each one points somewhere different.
These 20 cards are a starting point β not a limit. Once you have tried them all, write your own story starters and swap them with friends. Every great storyteller is also a story collector.
